SuperAwesome launches Superior Intelligence to unify youth viewers information – Toy World Journal | The enterprise journal with a ardour for toysToy World Journal
Superior Intelligence is a brand new viewers information and advice platform that solves the info shortage drawback round youngsters and youths.
SuperAwesome, a number one youth know-how and insights supplier, has introduced the launch of the world’s first under-18-focused viewers information and advice platform. Superior Intelligence will give manufacturers and companies unprecedented readability on the creator-led and immersive gaming environments the place the subsequent era socialises, outlets and performs.
For over a decade, SuperAwesome has partnered with manufacturers, companies, creators and builders to interact the under-18 viewers in a method that’s protected, genuine and impactful. Youth viewers fragmentation has exploded in recent times as time cut up throughout completely different platforms equivalent to Roblox, YouTube, cellular video games and streaming TV has continued to extend.
Protected, compliant, actionable information on youngsters and youths has by no means been so elusive, making manufacturers’ talents to plan and activate partaking them an immense problem. The launch of Superior Intelligence goals to resolve this information shortage drawback, equipping manufacturers to determine audiences and plan campaigns throughout all platforms, making advertisements and content material activated on anyone platform measurably more practical.
Liz Grampp, VP of International Advertising Communications at Moose Toys, stated: “We’re concerned with discovering extra about audiences, not simply ages. We’re in an surroundings the place we’re reaching out to our audiences throughout a really loud and fragmented area.”
“As a result of youngsters and youths spend their time in new media and protected information about their motivations is scarce, it could possibly really feel like a guessing recreation on easy methods to greatest have interaction with them,” stated Kate O’Loughlin, CEO of SuperAwesome. “Superior Intelligence is the end result of our continued investments in kidtech and innovation on the tempo of change amongst under-18 audiences. We consider that it’s going to without end empower the youth ecosystem and equip it in a method that merely hasn’t been attainable earlier than.”
Superior Intelligence attracts on SuperAwesome’s qualitative and quantitative analysis, tens of 1000’s of cross-vertical youth campaigns, rising creator-led ecosystems, unparalleled regulatory experience and proprietary information from companions. The primary information partnership to be introduced for Superior Intelligence is with the metaverse media firm for Gen Z and Alpha communities. Collectively, SuperAwesome and Gamefam will deepen the understanding of youth audiences in immersive gaming environments for manufacturers.
Ricardo Briceno, chief enterprise officer at Gamefam, commented: “Partnering to attach information and insights throughout the entire digital environments the place youth audiences spend their time will assist resolve the mismatch in time spent and model spend in immersive gaming environments. Working with SuperAwesome to construct its Superior Intelligence capabilities will assist quantify the large worth of activations in platforms like Roblox in a method that ensures information security and privateness.”
By surfacing compliant information on Gen Alpha/Z’s pursuits and behaviors from each platform they spend time in, Superior Intelligence’s know-how allows manufacturers to construct a sophisticated view and understanding of the youth viewers. This strikes past age and gender and into actionable insights, equivalent to platform habits, fandoms, favorite creators, psychographics and extra; lastly fixing the long-standing problem of information shortage for manufacturers that wish to have interaction with youngsters and youths.
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